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Undoubtedly, multimedia-based cultural learning tools have
become commonplace
in the museums and classrooms. Therefore, what are some of
the unique thrusts of the proposed project, in terms of the
multimedia design and learning content?
Through a decade of work by Ranjit Makkuni, while at PARC
in active learning, we have
been re-questioning the basic form of a computer-based tool,
i.e. the hardware
forms of television screen, typewriter
keyboard and mouse, and the software
forms of 'windows' and button-pushing.
The computer media eliminates physical
space and Man's physicality in the act of communication. Because
human transformation involves physical and symbolic movement,
Banaras's spatial context of the river, spire - lined skyline,
the steps to the river, demad
re-'presentation' in the proposed exhibit
Hence the exhibit will incorporate both
virtual access and spatial design.
Our past exhibits on Thangka pinting and on the the Gita-Govinda
love poem have begun
to explore "embodied virtuality". In the Thangka exhibit,
the display screens of Thangka imagery are embedded in a representation
of a temple wall, and hence, the screens frmaed in the periphery
of the
wall provides a field for the museum learner
to enter into the Thangka painting space. Similarly, mirroring
the multiple levels of meaning and expression of the Gita-Govinda
poem. The Gita-Govinda exhibit re-'presents' the learning
spaces of the poem in three concentric rings. Much like the
experience
of circumambulation of a traditional temple, the learner moves
from the outer narrative level of the poem, to the middle
interpretative level, and ultimately to the inner reflective
level of the poem.
The Thangka and Gita-Govinda exhibits illustrate intital design
attempts that correlate physical spaces with learning spaces.
We wish to extend the methodology developed in these to represent
Banaras's ghats, its didtinctive river-line and skyline.
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