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Multimedia technology has become ubiquitous and has become
commonplace in the classroom and the home. However, as
the learning content becomes more and
more digitally based, people are losing
touch with the physical dimensions of the world, especially
the sense of touch, and
the role of the body in the act of learning
and in the act of communication.
To provide kinaesthetic based interactions with the Crossing
content involving the
whole body, the project is designing a range of high-touch
interfaces, such as computer based clothing and craft objects
through which the learner accesses the Crossing content. Symbols
and images on the clothes allow the exhibit goers top access,
retrieve and manipulate the Crossing content.
These new interfaces hence serve as both
a tool of interaction as well as a memory aid of the Crossing
spaces. The exhibit goers can take the clothing and objects
home to and these objects then remind the exhibit goers
of the powerful learning experiences in the Crossing.
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