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Early efforts of computing focused on emulating the properties
of paper media,
.e., creating digital screen design based presentation models.
While designers
captured the gross aspects of paper
medium in digital media the subtler aspects
of paper interaction were ignored - i.e., how the paper document,
one that could support fluid, social learning interactions.
Therefore, can we not explore bridges between the traditional
media and computing display media?
Explorations of these questions lead us to a vision of the
living document experience that incorporates spatial dimensions
and the body in the act of communication.
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